After designing wireframes for a redesign some designers might instantly want to continue into prototypes, I am one of those designers. 

Unfortunately, many like myself, skip an important step in the interaction design process. UX designers must figure out what direction the client and user would want to see. Designing multiple designs for the key four screens can help save time before entering the prototype stage. Designing a full prototype for the client, and then they do not like your vision of the app. Not skipping this part in the process will save you time and frustration. 

Things to remember when deciding on a design is the difference between screen and print design. I had a hard time during this process, I identify as a print designer. Knowing how to do both will ultimately help me in my career path as a designer. 

When designing for print designers always follow some basic rules, when using a drop shadow remember light comes from the sky, not the ground, do not be afraid of whitespace, there are good and bad fonts and steal like an artist (thanks Pinterest and Behance). Just like designing for screen designers should still follow these rules with some modification. 

One rule that is very different, designers have been drilled that CMYK is for print design and RGB is for web design. However, HSB is commonly forgotten by designers who focus specifically on print. Hue (H), saturation (S) and brightness (B) — HSB will help keep colors from clashing and keeping a design simple when designing for a mobile app. Usability is important, focus on the feature and the product not so much on extravagant typography.

“An interface inventory is similar to a content inventory, only instead of sifting through and categorizing content, you’re taking stock and categorizing the components making up your website [or product]. An interface inventory is a comprehensive collection of the bits and pieces that make up your interface.”
— Interface Inventory, Brad Frost